ppti.info Environment Scratch Programming Book


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Several books have been published about Scratch and are included on the list Scratch Programming: Making games and cartoons. Scratch opens up an exciting world of computer programming for kids and other beginning programmers. To follow along with this book and use Scratch 2, you'll . ppti.info: Super Scratch Programming Adventure! to Program by Making Cool Games (Covers Version 2) (): The LEAD Project: Books.

Scratch Programming Book

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Scratch Programming in easy steps and millions of other books are available for . The book includes examples of games and techniques that readers are. Scratch Books. Scratch is a visual programming language developed by the Lifelong Kindergarten Group at the MIT Media Lab. Scratch. This studio includes the games and demonstrations from the book Scratch Programming in Easy Steps by Sean McManus. This studio is curated by the author of.

One of the main issues in the realization of the workshop was the choice of the programming language and how much time to allocate to the programming part [ 1 ].

As it is desirable that the preservice teachers be exposed to CT, and to its related concepts so as to be able to apply them effectively in the classroom and in learning activities, we decided to adopt Scratch as the introductory programming language environment at the Department of Preschool Education in the University of Crete.

Objectives of the course Technology and digital tools have become ubiquitous, but they can be ineffective or distracting if they are not integrated into the learning process in meaningful ways [ 5 ]. This paper presents an innovative approach that is guided by the constructionist philosophy developed by Seymour Papert.

In constructionist learning environments, new knowledge is built through the programs created by learners [ 45 ]. In those environments not only can novice programmers design, build, and program their own interactive artifacts while having fun, but they can also learn how to work in groups and develop socioemotional skills [ 7 ].

In the process, they encounter powerful ideas from the realms of math, science, technology, and engineering [ 7 ].

The course was developed to help preservice teachers introduce CS as a new subject to their students. It was also developed to demonstrate that even without a background or training in this subject, preservice kindergarten teachers have the ability to learn fundamental CS theory and concepts.

Scratch Books

It was focused on CS education in the context of developing higher-order thinking and problem-solving skills. We also wanted to encourage students to become innovative and think critically about how technology impacts their daily teaching techniques see Image 4. Image 4. The trajectory of the course approach. Course elements Taking into account studies found in the literature [ 10 , 43 , 44 ], the course combines a little theoretical training with a strong practical component, encouraging the active participation of the trainee.

Thus, the course elements are see Image 5 : Element 1. Scratch and applications built in Scratch. This element is divided into three parts: The first one is about fundamentals and principles of CT. The second part is about the Scratch environment, basic commands, control structures, and some advanced commands. The third part is about the construction of projects in the form of animations, interactive stories, and educational games in Scratch.

Element 2.

This element consists of building applications in the Scratch environment. The students firstly were required to make their own version of the popular Angry Birds game. The idea was based on a similar project in the book entitled Raspberry Pi Projects for Kids [ 3 ]. In this game the player launches a bird through the air using a slingshot and attempts to hit all of the pigs at the other end of the level.

Best Free Books to Learn about Scratch

This was a complex programming activity. In terms of the computational thinking framework, it involves the computational concepts of operators such as variables, control structures, keyboard-handling blocks, etc. The students had also to handle physics issues such as flight, gravity, and bouncing.

For that reason, supplementary learning materials such as worksheets and group activity instructions were given to them.

Furthermore, the educator advised the students how to manage the process of game development, working collaboratively, etc.

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Also, the educator offered his guidance to the students, helping them to complete their games and introducing even more complex CS concepts when needed. Secondly, they were asked to create either an interactive story based on an Aesop myth or an educational game trying to teach Greek language learning, math, or science. At the end of the semester, the students presented their projects. Image 5. Method 3. The course was offered as optional, and the students took part in the study after ethics approvals were received and all participants signed consent forms.

All research participants had basic computer skills, but they had no previous experience with neither computational thinking nor the use of Scratch or any other programming environment. Evaluation In order to evaluate the course, we examined both cognitive how effectively they learned and affective how enjoyable the experience was, and how motivated by it the students were factors.

Scratch tool. The qualitative approach used a short questionnaire and semi-structured interviews. Data were recorded through field notes, made by the researchers. Performance analyses Dr.

A project can be graded from 0 to 3 for each dimension in one of the levels, depending on the level of sophistication achieved by the project code [ 25 , 26 ]. Thus, a total evaluation ranges from 0 to 21 7 dimensions multiplied by [0—3].

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We analyzed 15 different projects. The projects gathered were scored with values ranging between 10 and 20 see Table 1.

Statistical measure. Have fun and be creative with computing!

By Liz Lakeman. Scratch 1.

By Denis Golikov Russian edition available. Learning Scratch: How to use Scratch By Gerald Strong. Official ScratchJr Book: Humor, Fantasy By Adriano Parracciani. Programming supereasy: Computer Coding for Kids.

More books in the German language: Construa brincando seus jogos e programas computacionais: Build playing their games and computer programs: For Editors. In other languages. Help the wiki! The Scratch Wiki is made by and for Scratchers.

Do you want to contribute?This site aims to promote open source software and hardware. We have published a series covering the best open source programming books for other popular languages. In recent years, new programming languages have been designed to be visually programmed without the need to learn the syntax, as it is the case with traditional languages [ 26 ]. Scratch 2. These are by authors who are not part of the Scratch Team.

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