SAGE LINE 50 MANUAL PDF
Portions of the Sage 50 Pro Accounting, Sage 50 Premium Accounting and Sage 50 Quantum Accounting . Create a New Company - Chart of Accounts (Copy Existing Company) To create a PDF from the Select a Report or Form window . This step by step guide is based on Sage Line 50, version 12; different The full nominal list on sage can be printed in paper form by choosing modules. Sage have release a variety of manuals for Sage 50 accounts, you should have these in your As of V/V Sage no longer produced PDF manuals.
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Download now to get going with Sage 50 straight away! Whether Your guide to the new Sage 50c Accounts, combined with the power of Microsoft Office Sage 50 Desktop Views . even use this book if you work with Sage Instant Accounts. Before getting started with Sage 50 Accounts , work through. Bookkeeping using Sage Line 2. Introduction. This manual has been written as a user- friendly and simple to read guide to the day-.
Sage 50 – how to run Year End (quick guide)
Maintenance task icons: The top part of the Tasks section provides maintenance icons that you will use to enter, change, and store information about companies, inventory items, vendors, customers and so on. It may help to think of these icons as a place where you access the master files of the business for that particular Navigation Center. These icons are often used during the setup process.
Information processing task icons: The lower part of the Tasks section shows a graphical flow of tasks that relates to a particular business area. This section is used to record and process transactions relating to a particular business cycle.
Specific task option: When a task icon is clicked, Sage 50 often provides a drop-down list that allows users to select the specific task that they want to perform. Selecting an option from this drop-down list will open a Sage 50 window where the information related to that task is entered.
In The Guide:
Shortcuts Here you will find a list of shortcuts to commonly used windows in Sage If you are completing the Sage 50 Practice Set, you will use the General Journal Entry shortcut to enter adjusting entries. Reference numbers have been added to the image below to help you understand the terms used to describe parts common to many Sage 50 windows.
Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
Quick Reference Guide
Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.
For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
Once you have spent this time and money, you can prepare the spell just like your other spells.
Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell.
You need spend only 1 hour and 10 gp for each level of the copied spell. If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal.
For this reason, many wizards keep backup spellbooks in a safe place. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes.
It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.
Arcane Recovery You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover.
The spell slots can have a combined level that is equal to or less than half your wizard level rounded up , and none of the slots can be 6th level or higher.
You can recover either a 2nd-level spell slot or two 1st-level spell slots. Arcane Tradition When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation.
Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level. Ability Score Improvement When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
Spell Mastery At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook.
Where can I download a free manual in PDF format of Sage 50 Accounts?
You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.
By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.
Signature Spells When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells.
Arcane Traditions The study of wizardry is ancient, stretching back to the earliest mortal discoveries of magic. The most common arcane traditions in the multiverse revolve around the schools of magic.
Wizards through the ages have cataloged thousands of spells, grouping them into eight categories called schools, as described in chapter In some places, these traditions are literally schools; a wizard might study at the School of Illusion while another studies across town at the School of Enchantment.
In other institutions, the schools are more like academic departments, with rival faculties competing for students and funding. Even wizards who train apprentices in the solitude of their own towers use the division of magic into schools as a learning device, since the spells of each school require mastery of different techniques.
School of Evocation You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.
Evocation Savant Beginning when you select this school at 2nd level, the gold and time you must spend to copy an evocation spell into your spellbook is halved. Sculpt Spells Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells.On a secondary window.
To delete a report Within the 'Reports' window. Refresh your memory as a seasoned user and go over some lesser used functionality. Which of the window types dashboard. Choose Contents and Index.
By using the 'Swap' button. The system will display the standard names throughout the system. If you are not familiar with the operation of the program.