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JAVA SWING 2ND EDITION EBOOK

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This second edition of Java Swing thoroughly covers all the features available in Java 2 .. This book gives a complete introduction to the entire Swing component set. .. of you still working with JDK , we've included a PDF containing the. I [email protected] RuBoard • Table of Contents • Index • Reviews • Examples • Reader Reviews • Errata Java™ Swing, 2nd Edition By Brian Cole, Robert Eckstein, James. This second edition of Java Swing thoroughly covers all the features available in .. This book gives a complete introduction to the entire Swing component set.


Java Swing 2nd Edition Ebook

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This second edition of Java Swing thoroughly covers all the features available in Java 2 SDK and More than simply a reference, this new edition takes a. Editorial Reviews. ppti.info Review. Java Swing is an excellent introduction to the latest Java Swing 2nd Edition, Kindle Edition. by eBook features. Distributed to the book trade in the United States by Springer-Verlag New York, Inc., Spring Street,. 6th Floor, New York, NY , and outside the United.

By now, you're probably wondering what Swing is and how you can use it to spice up your Java applications. Or perhaps you're curious as to how the Swing components fit into the overall Java strategy. Then again, maybe you just want to see what all the hype is about. Well, you've come to the right place; this book is all about Swing and its components. So let's dive right in and answer the first question that you're probably asking right now, which is In reality, however, Swing is much more than this.

By enterprise development, we mean that programmers can use Swing to create large-scale Java applications with a wide array of powerful components. In addition, you can easily extend or modify these components to control their appearance and behavior. Swing is not an acronym. The name represents the collaborative choice of its designers when the project was kicked off in late When released, the Swing 1. Growth has continued since then: at press time, Swing 1.

Swing builds on the event model introduced in the 1. In addition, you must have a Java 1.

The Java 2 SDK 1. Swing is fully integrated into both the developer's kit and the runtime environment of all Java 2 releases SDK 1. The FC is a suite of libraries designed to assist programmers in creating enterprise applications with Java. Accessibility The accessibility package provides assistance to users who have trouble with traditional user interfaces.

Accessibility tools can be used in conjunction with devices such as audible text readers or braille keyboards to allow direct access to the Swing components.

All Swing components support accessibility, so this book dedicates an entire chapter Chapter 25 to accessibility design and use. Drag and Drop Drag and Drop DnD is one of the more common metaphors used in graphical interfaces today. The user is allowed to click and "hold" a GUI object, moving it to another window or frame in the desktop with predictable results. The DnD API allows users to implement droppable elements that transfer information between Java applications and native applications.

Although DnD is not part of Swing, it is crucial to a commercial-quality application. We tackle this topic in Chapter Figure Swing is actually built on top of the core AWT libraries. Because Swing does not contain any platform-specific native code, you can deploy the Swing distribution on any platform that implements the Java 1.

In fact, if you have JDK 1. If you use a JDK version prior to 1. In JDK 1. For completeness, the other JAR files are: swing. In addition, Swing contains many design advances over AWT. For example, Swing introduced an Action class that makes it easier to coordinate GUI components with their functionality.

You'll also find that a much cleaner design prevails throughout Swing; this cuts down on the number of unexpected surprises that you're likely to face while coding.

Swing depends extensively on the event-handling mechanism of AWT 1. Each Swing component also contains a variable number of exportable properties. This combination of properties and events in the design was no accident. Each of the Swing components, like the AWT 1. As you might have guessed, this means that you can import all of the Swing components into various GUI builder tools, which is useful for powerful visual programming. When Sun released the Java Development Kit on the Internet, it ignited a firestorm of excitement that swept through the computing industry.

At first, developers primarily experimented with Java for applets, mini-programs embedded in web browsers. However, as Java matured over the course of the next two years, many developers began using Java to develop full-scale applications.

Or at least they tried. As developers ported Java to more and more platforms, its weak points started to show. The primary criticism, however, was that it was an interpreted language, which means that by definition it executed code slower than its native, compiled equivalents.

This solved many problems, but one weak point that continually received scathing criticism was the graphical widgets that Java was built on: the Abstract Window Toolkit AWT.

The primary issue here was that AWT provided only the minimal amount of functionality necessary to create a windowing application. For enterprise applications, it quickly became clear that programmers needed something bigger. After nearly a year of intense scrutiny, the AWT classes were ready for a change.

From Java 1. This meant that instead of propagating events through a predefined hierarchy of components, interested classes simply registered with other components to receive noteworthy events. Because events typically involve only the sender and receiver, this eliminated much of the overhead in propagating them. When component events were triggered, an event object was passed only to those classes interested in receiving them.

Sun developers also began to see that relying on native widgets for the AWT components was proving to be troublesome. Similar components looked and behaved differently on many platforms, and coding for the ever-expanding differences of each platform became a maintenance nightmare.

In addition, reusing the component widgets for each platform limited the abilities of the components and proved to be expensive on system memory. Clearly, Sun knew that AWT wasn't enough. It wasn't that the AWT classes didn't work; they simply didn't provide the functionality necessary for full-scale enterprise applications.

Since JDK 1. Here is an overview of some of the more popular features. Many users are familiar with the Motif style of user interface, which was common in Windows 3. In practice, nobody really does this, but it's still pretty cool from a geeky point of view. In the purest sense, this means that components are not dependent on native peers to render themselves.

Instead, they use simplified graphics primitives to paint themselves on the screen and can even allow portions to be transparent. Prior to that, Java programmers had no choice but to subclass java. Canvas or java. Panel if they wished to create their own components. With both classes, Java allocated an opaque peer object from the underlying operating system to represent the component, forcing each component to behave as if it were its own window, thereby taking on a rectangular, solid shape.

Hence, these components earned the name "heavyweight" because they frequently held extra baggage at the native level that Java did not use. A list component on one platform, for example, may work differently than a list component on another. Trying to coordinate and manage the differences between components was a formidable task. With lightweight components, each component renders itself using the drawing primitives of the Graphics object e. Lightweight components always render themselves onto the surface of the heavyweight top-level component they are contained in.

With the arrival of JDK 1. Component or java. Container classes when creating lightweight components. Unlike java. Panel, these classes do not depend on a native peer and allow the developer to render quickly to the graphics context of the container.

This results in faster, less memory-intensive components than were previously available in Java. Almost all of the Swing components are lightweight; only a few top-level containers are not.

In addition, the design of the Swing components supports easy modification of component behavior. For example, you can tell almost any Swing component whether you wish it to accept or decline focus and how it should handle keyboard input.

Swing components support the replacement of their insets with an arbitrary number of nested borders. A tooltip is a textual pop up that momentarily appears when the mouse cursor rests inside the component's painting region. Tooltips can be used to give more information about the component in question.

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We discuss each of these features in greater detail as we move through the next three chapters. Not everyone uses Swing for the same reasons. In fact, the Swing libraries have many levels of use, with varying levels of prerequisite knowledge. The first approach is what the vast majority of Swing programmers use. Here, using Swing components is just like using the AWT components. A familiar set of components, containers, and layout managers are all available in the Swing packages to help you get your application up and running quickly.

If you're adept at AWT programming, you probably need only a cursory introduction to each component to get started. You will we need to get into broader issues only if you use some of the larger and newer component families, such as tables and text.

If you are planning to use each component as a JavaBean for visual programming, you also fall into this category.

Creating your own component, or extending an existing one, requires a deeper understanding of Swing. This includes a firm understanding of Swing architecture, events, and lower-level classes. This book strives to help you with each of these issues.

Because we anticipate that the vast majority of readers are in the first category, we spend a great deal of time reviewing each component's properties and methods, as well as providing source code for various scenarios that use these components.

We try to document and illustrate the useful parts of the components. The online documentation called Javadoc has matured along with the rest of Java; the current stuff is always there first. However, we don't want to leave you in the dark. If you are an experienced Swing programmer already, and you're looking for a concise introduction on how to get started, see Chapter Assistive technologies cover a broad range of items, from audible text readers to screen magnification.

Although the accessibility classes are technically not part of Swing, they are used extensively throughout the Swing components. We discuss the accessibility package in greater detail in Chapter Contains the core Swing components, including most of the model interfaces and support classes.

Borders are not components; instead, they are special graphical elements that Swing treats as properties and places around components in place of their insets. If you wish to create your own border, you can subclass one of the existing borders in this package, or you can code a new one from scratch.

To create your own events, you can subclass various events in this package or write your own event class. Events 5. The DefaultButtonModel Class 5. Constants 5. Constructor 5. The AbstractButton Class 5.

Public Methods 5. Action Configuration Methods 5. The JButton Class 5. Using the Default Button 5.

Constructors 5. Using Actions 5. Fancy Buttons 5. The JToggleButton Class 5. The JToggleButton. ToggleButtonModel Class 5. The JCheckBox Class 5. Constant 5. The JRadioButton Class 5. The ButtonGroup Class 5.

Voting with a Button Group 5. Methods 6. Bounded-Range Components 6. The Bounded-Range Model 6. Properties 6. Events 6. Method 6. Constructors 6. Working with the bounded-range model 6. The JScrollBar Class 6. Miscellaneous 6. Handling Events from a Scrollbar 6. The JSlider Class 6.

Client properties 6. Labels 6. Creating a Slider 6. The JProgressBar Class 6. Working with Progress Bars 6. Monitoring Progress 6. The ProgressMonitor Class 6. UIManager properties 6. Constructor 6. Using a progress monitor 6. The ProgressMonitorInputStream 6.

Property 6. InputStream methods 6. Using a ProgressMonitorInputStream 7. Lists, Combo Boxes, and Spinners 7. Lists 7. Anatomy of a Swing List 7.

Where to Go from Here? Representing List Data 7.

The ListModel Interface 7. Properties 7. Events 7. The AbstractListModel Class 7. Methods 7. The DefaultListModel Class 7. Constructor 7. A JList with changing contents 7. ListDataEvent 7. Constants 7. Method 7. The ListDataListener Interface 7. Handling Selections 7. The ListSelectionModel Interface 7. Working with the ListSelectionModel 7.

ListSelectionEvent 7. ListSelectionListener 7. Listening for ListSelectionEvents 7. Displaying Cell Elements 7. The ListCellRenderer Interface 7.

Implementing a Cell Renderer 7. The JList Class 7. Constructors 7. Miscellaneous 7.

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Selection Model 7. Scrolling 7. Data Model 7. User Interface 7. The Java Books Example 7. Combo Boxes 7. The ComboBoxModel Interface 7. Property 7. Event 7. ComboBoxEditor 7. Implementing a Custom Editor 7.

The JComboBox Class 7. The Key Selection Manager 7. List methods 7. Key selection 7. Internal methods 7. Java Books Revisited 7. Spinners 7. Editing Methods 7. Simple Spinners 7. Spinner Models 7. The SpinnerModel Interface 7. The AbstractSpinnerModel Class 7. The SpinnerDateModel 7. The SpinnerListModel Class 7. The SpinnerNumberModel Class 7. A Custom Model: Rollover Lists 7. Spinner Editors 7.

DefaultEditor 7. Editing methods 7. DateEditor 7. ListEditor 7. NumberEditor 7. A Custom Editor 8. Swing Containers 8. A Simple Container 8. The JPanel Class 8. Properties 8. Constructors 8. Opacity 8.

The Root Pane 8. The JRootPane Class 8. The Glass Pane 8.

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Avoiding Unnecessary Layers 8. Revalidate 8. Constructor 8. The RootPaneContainer Interface 8. The JLayeredPane Class 8. Constants 8. Adding Components to Layers 8. Layer management methods 8. Static methods 8. Basic RootPaneContainers 8.

The WindowConstants Interface 8. The JFrame Class 8. Protected Methods 8. Exiting Frames 8. The JWindow Class 8. The JApplet Class 8. Hiding the Warning Message 8. Threading Issues 8. User Interface Method 9. Internal Frames 9. Simulating a Desktop 9. Overview 9. The JInternalFrame Class 9. Properties 9.

Events 9. Constants 9. Constructors 9. JLayeredPane Methods 9. Miscellaneous Public Methods 9. Use of the Glass Pane 9.

The JInternalFrame. JDesktopIcon Class 9. The InternalFrameEvent Class 9. The InternalFrameListener Interface 9. Methods 9. The InternalFrameAdapter Class 9. The JDesktopPane Class 9. Constructor 9. The DesktopManager Interface 9. The DefaultDesktopManager Class 9. Protected methods 9. Building a Desktop 9. Setting Things Up 9. Adding Frames to the Desktop 9. Veto Power 9. Bounding the frames 9.

Moving Things Around 9. Source Code Swing Dialogs The JDialog Class Properties Constructors Public Methods The JOptionPane Class JOptionPane Structure Using JOptionPane Events Constants Four Dialog Types Static Dialog Display Methods Dialog Creation Method Parameters Simple Examples Getting the Results A Comparison: Constructors Versus Static Methods Nonstatic Methods Miscellaneous Static Methods Specialty Panes and Layout Managers The JSplitPane Class Control Methods Minimum and Preferred Sizes The JScrollPane Class Pane Component Methods Headers and Corners The Scrollable Interface Increment methods Viewport dimension methods The JScrollPane.

ScrollBar class The ScrollPaneLayout Class JViewport Constructor Useful methods The ViewportLayout Class The JTabbedPane Class Tab Methods Miscellaneous Methods Layout Managers The Box Class Creation method Spacing and resizing methods The Box.

Filler Class Shape method The BoxLayout Class Box alignments The OverlayLayout Class An OverlayLayout Example The SizeRequirements Class Fields Methods The SpringLayout Class Springs and Struts Constraint Methods The SpringLayout. Constraints Inner Class The Spring Class Constant Creating springs Manipulation methods Other operations Arranging Components Custom Springs Other Panes Chooser Dialogs The JFileChooser Class File Chooser Accessories FileFilter Methods File and Directory Methods Dialog Methods The File Chooser Package The FileFilter Class Filter methods The FileView Class The FileSystemView Class Class instantiation method File and folder methods The Color Chooser The ColorSelectionModel Interface Property The JColorChooser Class Events Inherited from JComponent Chooser Methods Protected helper method Chooser panel methods Developing a Custom Chooser Panel Developing a Custom Preview Panel Developing a Custom Dialog Borders Introducing Borders The Border Interface Painting Borders Correctly The AbstractBorder Class Swing Borders Default colors Changing borders on the fly The Empty Border Class Method The EtchedBorder Class Miscellaneous The LineBorder Class The MatteBorder Class Two kinds of matte borders The TitledBorder Class Using a titled border The CompoundBorder Class The BorderFactory Class Creating Your Own Border Menus and Toolbars Introducing Swing Menus Menu Hierarchy Getting Your Feet Wet Menu Bar Selection Models The SingleSelectionModel Interface Events and methods The JMenuBar Class Menu Bar Placement Menu The JMenuItem Class Menu Item Shortcuts Images Event Handling Menu Element Interface The MenuKeyEvent Class The MenuKeyListener Interface The JPopupMenu Class Displaying the Pop-up Menu Menu Items Display Using Pop-up Menus The PopupMenuEvent Class The PopupMenuListener Interface The JMenu Class Event MenuElement Interface Working with Menus The MenuEvent Class The MenuListener Interface Selectable Menu Items Using Checkbox Menu Items Enforcing Mutual Exclusion The JSeparator Class Using a Separator Outside of a Menu The MenuElement Interface Making Arbitrary Components into Menu Elements Toolbars The JToolBar Class Floating toolbars Adding actions Creating a Toolbar Tables The JTable Class Table Columns Examples Other Interesting Methods The TableColumn Class Another useful method The TableColumnModel Interface Column methods Other useful methods Event methods Implementing a Column Model Table Data The TableModel Interface Cell methods The AbstractTableModel Class The DefaultTableModel Class The TableModelEvent Class The TableModelListener Interface Dynamic Table Data Database Data Yet More Useful Methods The JTableHeader Class Selecting Table Entries Rendering Cells The TableCellRenderer Interface The CellRendererPane Class Editing Cells The CellEditor Interface The TableCellEditor Interface The CellEditorListener Interface The DefaultCellEditor Class Tree and table editor methods Next Steps Advanced Table Examples A Table with Row Headers Large Tables with Paging A Table with Custom Editing and Rendering A Custom Renderer A Custom Editor Charting Data with a TableModel Trees A Simple Tree Tree Terminology Tree Models The TreeModel Interface Miscellaneous methods The DefaultTreeModel Class Working with Tree Models The JTree Class Selection Methods Expansion Methods Path and Row Methods Editing Methods JTree Inner Classes Tree Nodes and Paths The TreeNode Interface Child access methods The MutableTreeNode Interface Mutation methods Structure methods Enumeration methods The TreePath Class Tree Selections The RowMapper Interface The TreeSelectionModel Interface Selection methods Tree Events The TreeModelEvent Class The TreeModelListener Interface The TreeSelectionEvent Class The TreeSelectionListener Interface The TreeExpansionEvent Class The TreeExpansionListener Interface Pending Expansion Events The TreeWillExpandListener interface The ExpandVetoException class Rendering and Editing Rendering Nodes But I just want to change the icons!

Custom Renderers The TreeCellRenderer Interface Editing Nodes The TreeCellEditor Interface CellEditor and TreeCellEditor methods Look-and-Feel Helper Classes What Next? Undo The Swing Undo Facility The UndoableEdit Interface Edit-merging methods Other methods The AbstractUndoableEdit Class UndoableEdit methods Creating a toggle edit The CompoundEdit Class Protected field Using Compound Edits The UndoableEditEvent Class The UndoableEditListener Interface The UndoManager Class A Codeless Example UndoableEditListener Method UndoableEdit Methods Protected Methods Using an Undo Manager Understanding the UndoManager The StateEditable Interface The StateEdit Class State optimization Protected fields New public method Protected methods StateEdit example The UndoableEditSupport Class Nested edit support Using Undoable Edit Support The CannotRedoException Class The CannotUndoException Class Extending UndoManager Text The Swing Text Components The JTextComponent Class Clipboard Methods View Methods Working with Keymaps Other Methods The JTextField Class A Simple Form Understanding JTextField Sizing Restricting input The JPasswordField Class Data Protection Methods The JTextArea Class Text Manipulation Methods Line Transformation Methods Understanding JTextArea Layout How It All Works Formatted Text Fields Public Method Handling Numerics The JFormattedTextField.

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AbstractFormatter Class Public methods The DefaultFormatter Class Example The MaskFormatter Class The InternationalFormatter Class The DateFormatter Class The NumberFormatter Class AbstractFormatterFactory Class Public method The DefaultFormatterFactory Class Formatting with Regular Expressions The InputVerifier Class Carets, Highlighters, and Keymaps Carets The Caret Interface The DefaultCaret Class Caret methods FocusListener methods Mouse methods Custom Carets The CaretListener Interface The CaretEvent Class Highlighters The Highlighter.

HighlightPainter Interface A Custom HighlightPainter Highlight Interface The Highlighter Interface Adding Multiple Highlights The LayeredHighlighter Class The DefaultHighlighter Class Static field The DefaultHighlighter. DefaultHighlightPainter Class Keymaps The Keymap Interface Keymap Implementation Adding Keyboard Actions Transfer data method Oktawian August, ojciec chrzestny Europy - Richard Holland.

By now, you should have a solid understanding of how MVC works. Keymaps Rytmatysta - Brandon Sanderson. Create the EditorKit Class More than simply a reference, this new edition takes a practical approach. Start methods It is a book by engineers for designers, with many helpful case, from starting level to cutting edge, covering each part accessible in Swing.

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